![]() I mean it's not the worst game I ever seen but it's really bad. To be honest, this game sucks, it simply sucks. Also, drinking moonshine will sober you up, perhaps because of the physical exertion- it drops your alcohol and food level back to the yellow area on both the meters. When you drink it, its effects are similar to that of Duke Nukem 3D’s steroids- you move faster, and you can use this to reach hard to access secret areas in the game. There’s also another form of liquor, and that is moonshine. Eating food also drops your alcohol level. It also propels you forwards a little, and so it may make you a little uncoordinated, although it’s hardly that noticeable. ![]() There’s also a meter for eating too, with different areas presented- the more you eat, the more you fart (which will elicit a laugh or two when underwater), and this makes it harder for you to sneak up on enemies. There’s also the cow pies (or moon pie), which is similar to the six-pack of beer-you can carry it and eat six slices of pie which gives you 5 points of health each (30 overall). Drinking alcohol also makes you less vulnerable to enemy fire however.Īs far as food is concerned, you can pick up a large back of pork rinds (30), which is instantly consumed and can’t be carried. ![]() At the maximum level of drunkenness, you throw up, lose health, and fall down becoming motionless, and defenseless against attack, and you can’t use weapons. This is aggravated when you get into the red, but in addition to this, the player view becomes grainy and distorted, and you can’t aim or see any of your weapons that you ‘re holding, but you can still fire blindly. Yellow is low, green is still fine, orange level makes you a little uncoordinated, and Leonard doesn’t always move in the direction that you want him to. Drinking alcohol also makes you drunk, naturally, and you have different areas on the meter. Beer comes in six packs and gives you five points of health each (30 overall), and a bottle whiskey allows for ten swigs, which each gives you ten points of health (100 overall). The alcohol includes beer and “cheap ass” whiskey, which can be carried around in your inventory for future use. Of course, these enemies all inflict damage, and so like other FPS games, there are ways to regenerate your health, chiefly in two ways: by drinking alcohol and eating food. ![]() The sequel, Redneck Rampage Rides Again, introduced additional enemies, including the Jackalopes, Mama Jackalope, Biker Frank Doyle, and cheerleader Daisy Mae. He makes similar noises to Bubba when you press the use key while facing him. These include the alligators that are found on some levels and a guest appearance by the Bigfoot, which is locked in a cage. The expansion, Redneck Rampage: Suckin' Grits on Route 66, brought new enemies and creatures, but only a few. Only some of the original employees remain, as the founder and others have since left. During the development of this title they were merged into Treyarch, the developer responsible for Call of Duty: World at War, as well as its map packs. It’s interesting to note that Xatrix, in addition to the Redneck Rampage titles (and Cyberia before it) went on to develop Quake II: The Reckoning, Kingpin: Life of Crime, and after a name change to Gray Matter Interactive, they co-developed Tony Hawk’s Pro Skater 2, Return to Castle Wolfenstein, Call of Duty: United Offensive, and Call of Duty: Big Red One. In addition to this, there was a cult following for the game, which may or may not be around to this day, but certainly not as dedicated to the game as the ones working on Duke Nukem 3D, which was always more popular. The game was followed by an expansion, Redneck Rampage: Suckin' Grits on Route 66, a sequel in Redneck Rampage Rides Again, and a spin-off title, Redneck Deer Huntin', as well as numerous compilation packs which include combinations of these titles together.
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